Speaking during an interview with Game Informer, Julian Gerighty, the Creative Director on Star Wars Outlaws, has offered insight into some of the key mechanics of the sci-fi title, including its Wanted & Reputation systems.
One of the key things we wanted to do was to allow players to go into the fantasy of being a scoundrel, and part of that fantasy is being able to talk, to have a voice and roleplay. Dialogue choices like that give you the agency to craft your decisions in different circumstances.
When dealing with syndicates, you’re going to have choices, which will affect your reputation with them. [In the Ubisoft Forward demo], we saw that your reputation took a ding because you were recognized while infiltrating and stealing something from the Pykes. Your decisions will influence your reputation based on how you want to play the game. Good reputation leads to more access, access to the faction territories, better store prices, and exclusive missions and contracts. But if you get on [the faction’s] bad side, they’re going to send people after you.
Star Wars Outlaws is currently in development at Ubisoft Massive for PS5, PC, and Xbox Series X/S, and takes place between Star Wars: The Empire Strikes Back and Star Wars: Return of the Jedi.
[Source – Game Informer]